So I left a funny little note at the end of my last post. For those of you who aren't familiar, it's the term used for an uppercut in Street Fighter. After a couple of shots and a horrible segway, let's play!
Street Fighter
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Cast of Street Fighter |
Street Fighter paved the way for fighting games back in the late 80's/early 90's. Street Fighter I was released in 1987, originally for arcades but was ported (rereleased for other consoles) for multiple consoles in 1988. As the first installment of the series, it set the standard for fighting games without receiving much promise for "lasting appeal". It was received well by critics regardless of their low hopes for the future. When Street Fighter II came out in 1991, it introduced special moves and multiple characters with alternative fight styles. It also incorporated the (now traditional) 6-button configuration, which is the basic design for many fighting games today. Street Fighter II is considered by many to be the best version of the game, due to its popularity over its predecessor, as well as the golden standard for many fighters today.
I'm going to lay out a few basic terms and techniques so my future posts aren't a huge pile of gibberish dropped from the mouth of a video-game-nerd-monster.
The Basics
The layout for Street Fighter is all 2 dimensional, consists of only one character per player who each has a light, medium, and hard punch (referred to as lP, mP, hP respectively) as well as a light, medium and hard kick (lK, mK, hK).
Each player has a life bar at the top and the goal is to deplete it. Later games incorporated a 'meter' or 'special' bar that allowed for more powerful attacks to be used. As you learn more and play more, you'll learn techniques such as blocking, punishing, and what the fighting game community likes to call "footsies". Without nerding out too much, I'll talk a bit about each of these techniques.
Blocking: Blocking is the act of preventing an opponents attack from hitting your character. This is done by holding back when they attack.
Punishing: When successfully blocking an attack, there is a small time frame where the attacker is in a state referred to as 'block-stun'. Using these few seconds when the opponent is in block-stun to your advantage is key to winning matches. When successfully attacking after a block, this term is considered "punishing".
Footsies: Best described as testing the waters. The general idea is that you move in and out of attack range to test your opponents reaction. There is a large article explaining footsies that I will link to later if anyone is interested.
Special: The term used to describe a special attack done after successfully timed controller inputs. Each character has their own unique specials and inputs.
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Ryu using Hadouken special |
Super: A cooler looking version of a special. Does slightly more damage to the life bar.
Ultra: A really cool version of a special. Does significant damage and requires a full special meter.
I think that's enough for today, but I'll be back tomorrow talking about the fighting game community in Portland as well as the Evolution Fighting Tournament in Las Vegas.